Background
My History Using C++
I first used the C language on a Commodore Amiga back in the early 90s using the DICE compiler. I created a few small programs for myself and friends, mainly mapping software for the play-by-mail games that I used to play at the time (Monster Isalnd, Dungeon Quest, Keys of Medokh etc.), although I did try to create some basic games as well.
Back then I didn't have access to the Internet so nothing ever got published (and probably never actually got to the stage of being publishable anyway). When I bought my first PC I moved onto the Visual Basic / Delphi route of programming and it wasn't until about 2016 that I started thinking about coding in C again.
I opted for C++ as that was integrated into Visual Studio that I had been using for developing in Visual Basic and I thought I'd give a few small problems a go. I created a few programs for solving some Project Euler problems and then came across a course on Udemy that included the basics of C++ and signed up.
My first public release is a very simple word based code-breaking game but hopefully I'll get the chance to create more work soon.
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Projects
Cows and Bulls v1.00
This is a simple word based code-breaking game created using C++ based on an excellent tutorial in the Unreal Engine Developer course on Udemy by GameDev.tv.
First release: 22/07/18 (v1.00)
Last Updated: no further updates yet
Download size: 20kb
Released July 2018
This is a complete game but currently has only 10 different words of each length to guess so probably won't keep you occupied for too long but I do intend to spend some time improving this and making a more advanced version with better options when I get time.
It works very similar to my Code Breaker game but is a console-based game and so doesn't include any fancy graphics or saving of statistics.
Released July 2018
My source code for this program also appears on SoloLearn (if you use that site and like my code please leave me some feedback)